
No.531 다부니
타입 : 노말
최초 등장 버전 : 블랙·화이트
최신 등장 버전 : LEGENDS Z-A

타입 : 노말
최초 등장 버전 : 블랙·화이트
최신 등장 버전 : LEGENDS Z-A
습득 유형 :
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
It swamps the area around the user with a giant wave. It can also be used for crossing water.
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
A weak electric charge is launched at the target. It causes paralysis if it hits.
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
A full-power attack that grows more powerful the more the user likes its Trainer.
A full-power attack that grows more powerful the less the user likes its Trainer.
The user creates a protective field that prevents status problems for five turns.
A unique attack that varies in type and intensity depending on the Pokémon using it.
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
The user intensifies the sun for five turns, powering up Fire-type moves.
The user hypnotizes itself into copying any stat change made by the target.
The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
The user flings its held item at the target to attack. Its power and effects depend on the item.
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
The user makes the target float with its psychic power. The target is easier to hit for three turns.
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.
The user is roused, and its Attack and Sp. Atk stats increase.
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.