
No.121 아쿠스타
타입 : 물에스퍼
최초 등장 버전 : 레드·그린, 블루
최신 등장 버전 : LEGENDS Z-A

타입 : 물에스퍼
최초 등장 버전 : 레드·그린, 블루
최신 등장 버전 : LEGENDS Z-A
습득 유형 :
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
A weak electric charge is launched at the foe. It causes paralysis if it hits.
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
While it is asleep, the user randomly uses one of the moves it knows.
A full-power attack that grows more powerful the more the user likes its Trainer.
A full-power attack that grows more powerful the less the user likes its Trainer.
A unique attack that varies in type and intensity depending on the Pokémon using it.
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
The user hypnotizes itself into copying any stat change made by the foe.
The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
The user recycles a single-use item that has been used in battle so it can be used again.
The user employs its psychic power to exchange abilities with the foe.
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
If the foe’s HP is down to about half, this attack will hit with double the power.
The user draws power to attack by using its held Berry. The Berry determines its type and power.
The user charges at the foe using every bit of its power. The user must rest on the next turn.
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.